Grace Ishukone wrote:Title says it all.
Sick of Pandemic Leigon and other nullsec mega-rich alliances cynoing into lowsec, killing every tower on every moon vaguely worth anything, and having 0 effective risk at all. Even with 16 hardneres is takes less than 10 minutes for a PL fleet to kill a large tower from reinforced, meaning that even if someone else wants to jump in to pvp them, the cap fleet has arrived, killed the tower, and left before anyone can actually pvp them.
This is meant to be a game. There is no fun in "no way to kill them" fights.
So one or more of the changes below are needed - which are useful / not?
1. Only 6 capitals, maximum, in space in any lowsec system.
2. Lowsec POS get 500% bonus defence to attacks by capitals.
3. Carriers and Dreads in LOWSEC can be warp jammed by anything.
4. POS guns get upgraded radically so they can actually HURT capitals.
5. Only two ships able to jump to one cyno each minute.
6. Ships jumping into lowsec cannot jump out until their combat timers have ended.
The idea of the above is to actually have well, pvp. Currently the game is whoever has the most isk (i.e. credit card ability) just wins. That's rubbish. Need actual pvp over static objects, not capital blat fleets that have no effective risk.
PvP is meant to be risk vs reward, fun from succeeding and achieving objectives and surviving the risks. It's not happening - much of pvp in EVE is horribly boring, and rightly slammed by players who like more than spreadsheets for their gameplay.
Actually the real issue is POS guns doing lol dmg. A single non siege Dread can easily tank a large pos full of guns/missile batteries with no much trouble, drop a couple dreads and carriers and it's cake party.
The real solution is to make those batteries hit really really hard as they should but give them capital guns tracking and explosion radius, eventually add a siege upgrade so small/medium guns have a huge dps increase but can't hit anything smaller than a 500m sign radius.
Killing the pos shouldn't be the hard work to do, right now it's like every single structure in this game, a matter of numbers and afk shooting until you're told to stop while watching some film.
The real hard work to do should be killing the POS guns and by hard I mean that if you want to take a POS down you should be really motivated and have a strategies to kill pos guns, bring more capitals or even supers to the field, put them at risk and bring more capital/super fights, force them to fight and put those assets at risk.
Right now all you need to be afk safe shooting a pos is as easy as warp your BS fleet at 150 from POS and snipe all modules with 0 risk or Drop a couple Dreads on top of the POS which is stupid, boring and brings nothing constructive or amazing as game play.